Complete Monster
by
Radaghast Kary
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Chaos Beast
3e
CN
Pathfinder facts
XP: 3,200
Size: Medium
Type:
Outsider
Tags: chaotic, extraplanar
Initiative: +6
Senses: darkvision 60 ft.
AC: 20, touch 13, flat-footed 17 (+2 Dex, +1 dodge, +7 natural)
HP: 85 (9d10+36)
Saves: Fort +9, Ref +8, Will +4
Speed: 20 ft.
Melee: 4 claws +13 (1d6+3 plus corporeal instability)
Abilities: Str 17, Dex 15, Con 16, Int 10, Wis 12, Cha 11
Attacks: Base Atk +9; CMB +12; CMD 25 (can't be tripped)
Feats: Dodge, Improved Initiative, Mobility, Toughness, Weapon Focus (claw)
Skills: Acrobatics +14 (+10 jump), Climb +15, Escape Artist +14, Perception +13, Stealth +14, Swim +15
Organization: solitary or invasion (2–5)
Treasure: none
Pathfinder sources
Bestiary 2
Pathfinder links
Chaos Beast in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Outsider
Tags: Chaotic, Extraplanar
Size: Medium
CR: 7
D&D 3.5 sources
Monster Manual
, p. 33
D&D 3.5 links
Chaos Beast in 3.5e d20 SRD
CN
D&D 3.0 facts
CR: 7
Abilities: Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10
AC: 16 (+1 Dex, +5 natural)
Advancement: 9-12 HD (Medium-size); 13-24 HD (Large)
Attacks: 2 claws +10 melee
Damage: Claw 1d3+2 and corporeal instability
HD: 8d8+8 (44)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Organization: Solitary
Qualities: SR 15, immune to transformation, immune tocritical hits
Reach: 5 ft. by 5 ft. to 10 ft. by 10 ft./5 ft.
Saves: Fort +7, Ref +7, Will +6
Size: Medium
Skills: Climb +12, Escape Artist +11, Hide +10, Jump +10,Listen +9, Spot +9, Tumble +10
Speed: 20 ft.
Tag: Chaotic
Terrain: Any land and underground
Treasure: None
Type:
Outsider
D&D 3.0 links
Chaos Beast in 3.0 d20 SRD